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hmc_site_source/content/english/media/seattle-2023/dantes-cowboy.md
2024-11-02 18:03:58 -05:00

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title="Dante's Cowboy"
mediatype="demo"
conference="seattle-2023"
date="2023-11-15T17:20:00-08:00"
description="A Neo-Western town is simmering with conflict."
thumbnail="/images/thumbnails/2023HMSCowboy.png"
[[videos]]
title="Dante's Cowboy"
embed="https://player.vimeo.com/video/887507366?h=afa202625d"
service="vimeo"
download_link="https://player.vimeo.com/progressive_redirect/playback/887507366/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=246a272c3fa3a005a98cfc0c26ca598a7cdb43e00e29d3b591c33afbfdcdcc48"
[[videos]]
title="Dante's Cowboy - Q&A"
embed="https://player.vimeo.com/video/887531704?h=2589b152d6"
service="vimeo"
download_link="https://player.vimeo.com/progressive_redirect/playback/887531704/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=f18cfd14887c08b8464a9d78b8248476d6db6c30fbd15f45462237b7e71d1c2c"
[[speakers]]
name="Cameron Reikes (Creikey)"
bio=""
image=""
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#### AI-driven characters act and speak in dramatic concert with the player.
A unique narrative emerges on every playthrough: build or break relationships that directly affect
the outcome of the game. Expect lightning-quick load times on mobile, desktop and the web!
Dantes Cowboy is written from scratch in C. Development is done on native desktop with native tools:
[RemedyBG](https://remedybg.itch.io/remedybg) and MSVC, while production in the web leverages Emscripten.
We are cross-platform thanks to the [Sokol](https://github.com/floooh/sokol) headers.