28 lines
1.0 KiB
Markdown
28 lines
1.0 KiB
Markdown
+++
|
||
title="Dante's Cowboy"
|
||
mediatype="demo"
|
||
conference="Handmade Seattle 2023"
|
||
|
||
[[videos]]
|
||
title="Dante's Cowboy"
|
||
embed="https://player.vimeo.com/video/887507366?h=afa202625d"
|
||
service="vimeo"
|
||
download_link="https://vimeo.com/887507366/afa202625d"
|
||
|
||
[[videos]]
|
||
title="Dante's Cowboy - Q&A"
|
||
embed="https://player.vimeo.com/video/887531704?h=2589b152d6"
|
||
service="vimeo"
|
||
download_link="https://vimeo.com/887531704/2589b152d6"
|
||
|
||
[[speakers]]
|
||
name="Cameron Reikes (Creikey)"
|
||
bio=""
|
||
image=""
|
||
+++
|
||
#### AI-driven characters act and speak in dramatic concert with the player.
|
||
|
||
A unique narrative emerges on every playthrough: build or break relationships that directly affect the outcome of the game. Expect lightning-quick load times on mobile, desktop and the web!
|
||
|
||
Dante’s Cowboy is written from scratch in C. Development is done on native desktop with native tools: [RemedyBG](https://remedybg.itch.io/remedybg) and MSVC, while production in the web leverages Emscripten. We are cross-platform thanks to the [Sokol](https://github.com/floooh/sokol) headers.
|