Polish HMS Lite: Full Schedule
parent
68328a3a6b
commit
eca79158e2
|
|
@ -78,3 +78,19 @@ show_description: true
|
|||
- [3:30 - 4:00PM] *Untitled Cube Game: Explore the consequences of a very intuitive, but very deep, rule.* Demo video by [Benjamin Thompson](https://bgthompson.codeberg.page/). "Have fond memories of Bloxorz? Enjoyed what you played of Stephen's Sausage Roll? Interested in games with combinatorial explosions? We present a cube-rolling puzzle game that explores a single intuitive rule with a lot of consequences. Inspired by mathematics, and programmed from scratch in Zig."
|
||||
- [4:00 - 5:00PM] *Audience Projects:* At every Seattle event we let members of the audience take to the stage and show off their creations, or discuss a programming topic near-and-dear to their heart. This could be YOU, so make sure to email `abner@handmadecities.com` and request an RSVP link.
|
||||
- [5:00 - 8:00PM] *Seattle After Dark:* This is optional! Our tradition is to go out for pizza followed by drinks at the pub. During dinner we tend to get spicier with our takes on the software industry, and by the time we hit the pub all bets are off. (We remain civil all throughout.)
|
||||
|
||||
**About the Venue**
|
||||
|
||||
The new venue is One Bite Cafe in Seattle, a family-owned shop that loves Handmade Cities. If you're downtown you should take the Seattle light rail up to Roosevelt Station - our venue is right next to it.
|
||||
|
||||
One Bite is on the smaller side, so if the RSVP list shows it's too many programmer, then we would relocate to Third Place Books (Ravenna, Seattle) which is within walking distance. Third Place knows us too because host co-working sessions there.
|
||||
|
||||
P.S. Subscribe to the Seattle [mailing list](https://handmadecities.com/meetups/seattle) in case the location changes. If you don't get an email and/or this website doesn't change by Friday night, you can feel certain we're sticking to One Bite Cafe. You can always reach out to me at `abner@handmadecities.com` as I'll have notifications on full blast.
|
||||
|
||||
**In-Person vs Remote**
|
||||
|
||||
Abner's roadmap and audience projects will occur in person. Caspar and Benjamin are Australian independent gamedevs, and due to the difficulties of traveling to the United States, cannot join us in person. We will stream their demo videos followed by Q&A sessions: they will beam in remotely.
|
||||
|
||||
**Existing Ticket Holders**
|
||||
|
||||
Ticket holders *need not* RSVP anywhere. Simply come to the shop and show your ticket, found under the **General Admission** email. You'll receive priority seating. Those who would prefer a refund due to our downsizing can email me as discussed in Winding Down; the same holds true for online ticket holders.
|
||||
|
|
|
|||
Loading…
Reference in New Issue