add the remaining 2024 lineup (so far)

seattle2022
Abner Coimbre 2024-11-04 06:59:52 -08:00
parent 7ee76295da
commit 9a880f6581
15 changed files with 109 additions and 8 deletions

View File

@ -94,18 +94,18 @@ features:
subtitle: "YouTuber and Shader [Sorceress](https://acegikmo.com/)"
img: "/images/people/freya.jpg"
modal_target: "freya"
- title: "Devine Lu Linvega"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-4"
subtitle: "Co-Founder of [Hundred Rabbits](https://100r.co)"
img: "/images/people/devine_square.webp"
modal_target: "devine"
- title: "Andrew Kelley"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-4"
subtitle: "Present of [Zig](https://ziglang.org/) Software Foundation"
img: "/images/people/andrew-kelley.jpg"
modal_target: "andrew"
- title: "Devine Lu Linvega"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-4"
subtitle: "Co-Founder of [Hundred Rabbits](https://100r.co)"
img: "/images/people/devine_square.webp"
modal_target: "devine"
- title: "Wryl"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-4"
@ -118,6 +118,54 @@ features:
subtitle: "Humanize the Web"
img: "/images/people/kagi_square.webp"
modal_target: "kagi"
- title: "Meese Engine"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-2"
subtitle: "Minecraft-like [engine](https://handmade.network/p/548/meese-engine/) for Gamecube, Wii & Dreamcast"
img: "/images/people/meese_15.png"
modal_target: "meese"
- title: "Project Salarybot"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-2"
subtitle: "What's it feel to work as a robot for a living?"
img: "/images/demos/salarybot-1.png"
modal_target: "salarybot"
- title: "Ark"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-2"
subtitle: "Version Control System"
img: "/images/demos/branch_merged.png"
modal_target: "ark"
- title: "Elizabeth Baumel"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-2"
subtitle: "Senior Graphics Programmer"
img: "/images/people/baumel.jpg"
modal_target: "elizabeth"
- title: "Mason Remaley"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-2"
subtitle: "Indie Gamedev"
img: "/images/people/mason.png"
modal_target: "mason"
- title: "Way of Rhea"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-2"
subtitle: "Hard puzzles, forgiving mechanics"
img: "/images/demos/way-of-rhea-steam.png"
modal_target: "rhea"
- title: "Beyond the Folders"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-2"
subtitle: "Inside [Disk Voyager](https://diskvoyager.com)"
img: "/images/podcasts/disk_voyager_screenshot.jpg"
modal_target: "voyager"
- title: "fred"
title_class: "text-center text-2xl mt-2"
subtitle_class: "text-center text-lg mb-2"
subtitle: "An editor from the ground up"
img: "/images/demos/fred-1.png"
modal_target: "editor"
- title: "Job Booth"
title_class: "text-center text-white text-2xl mt-2"
subtitle_class: "text-center text-lg text-white mb-4"
@ -210,7 +258,7 @@ modals:
id: "billy"
title: "Creator of [Animal Well](https://www.youtube.com/watch?v=ygL8eqX12MQ)"
title_class: "text-white"
content: ""
content: "Coming soon."
content_class: "text-white"
img: "/images/cities-light-mode.png"
img_dark: "/images/cities-dark-mode-row.png"
@ -239,13 +287,66 @@ modals:
title_class: "text-white"
content: "Coming soon."
content_class: "text-white"
- active: true
id: "meese"
title: "Meese Engine"
title_class: "text-white"
content: "Get ready for Meese Engine on the Gamecube, Wii, and Dreamcast—a game engine that, against all odds, outshines official Minecraft in some ways.<br><br>With a jaw-dropping render distance surpassing Minecraft on the Switch and PS4, youll see those blocky horizons stretch further than you thought was possible on Nintendos little cube. Somehow, this console is pushing polygons and chunks into the distance with a 485 MHz CPU and only 24MB of RAM."
content_class: "text-white"
img: "/images/demos/meese_16.png"
- active: true
id: "salarybot"
title: "Project Salarybot"
title_class: "text-white"
content: "**An arcade action platformer that really makes you really feel like you work as a robot for a living.**<br><br>Project Salarybot is a love letter to 90s arcade games bolstered with modern features. The game is meant to capture that hectic feeling of dropping a few coins into a machine with friends and frantically trying to claw yourselves to victory. An engaging combat system, different threats and objectives with every mission and an unsettling corporate history all await you and up to 3 friends in Project Salarybot."
content_class: "text-white"
img: "/images/demos/salarybot-2.png"
- active: true
id: "ark"
title: "Ark"
title_class: "text-white"
content: "**A [VCS](https://ark-vcs.com) with games in mind.**<br><br>Ark is a Version Control System that focuses on bringing back **simplicity** and **performance**, targeting especially big projects like **games**.<br><br>It's a complete and portable solution, providing CLI, server and GUI, built into a small binary with no dependencies, and without the need of subscriptions nor chained to cloud hosting."
content_class: "text-white"
img: "/images/demos/branch_merged_full.png"
- active: true
id: "devine"
title: "The Library Of Babel in which every book is a program"
title_class: "text-white"
content: "Well wander through a corridors of a very special library, in which every book is one of the permutations of 64kb of ram."
content: "Well wander through the corridors of a very special library, in which every book is one of the permutations of 64kb of ram."
content_class: "text-white"
img: "/images/modals/100r.png"
- active: true
id: "elizabeth"
title: "Talk"
title_class: "text-white"
content: "Coming soon."
content_class: "text-white"
- active: true
id: "mason"
title: "It's Not About the API"
title_class: "text-white"
content: "**Fast, Flexible, and Simple Rendering in Vulkan**<br><br>When you read about Vulkan in online forums, a common refrain is: \"Its over complicated, its engineered to only be useful for big companies with big teams making big AAA engines, its a terrible place to start graphics programming…\"<br><br>People seem to feel similarly about the other modern graphics APIs as well. Are they correct? Are they missing something? Where should small teams working on renderers focus their efforts?<br><br>This talk will answer these questions, and in doing so, dissect what makes a good API and why."
content_class: "text-white"
- active: true
id: "rhea"
title: "Way of Rhea"
title_class: "text-white"
content: "**Hard puzzles, forgiving mechanics, and a custom engine!**<br><br>Way of Rhea is a puzzle [game](https://store.steampowered.com/app/1110620/Way_of_Rhea/) with hard puzzles, but forgiving mechanics. In this demo, the games developer Mason Remaley chats about his experience working on the game while playing through some of the puzzles the game has to offer."
content_class: "text-white"
img: "/images/demos/way-of-rhea.png"
- active: true
id: "editor"
title: "fred"
title_class: "text-white"
content: "**fred is a text editor that aims to do one thing very, very well: edit text.**<br><br>The editor is build with the idea of rolling in many features of modern editors while aiming for simplicity and performance above all else.<br><br>fred also sports some surprises that separate it from other editors…"
content_class: "text-white"
img: "/images/demos/fred-2.png"
- active: true
id: "voyager"
title: "Exclusive Podcast"
title_class: "text-white"
content: "Coming soon."
content_class: "text-white"
- active: true
id: "andrew"
title: "In Defense of the Free Software Movement"

Binary file not shown.

After

Width:  |  Height:  |  Size: 92 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 514 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 328 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 370 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 345 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 674 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 380 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 448 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 630 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 MiB