Files
stoatchat/crates/quark/src/events/client.rs
2022-07-07 13:23:31 +01:00

181 lines
4.1 KiB
Rust

use serde::{Deserialize, Serialize};
use crate::models::channel::{FieldsChannel, PartialChannel};
use crate::models::message::{AppendMessage, PartialMessage};
use crate::models::server::{FieldsRole, FieldsServer, PartialRole, PartialServer};
use crate::models::server_member::{FieldsMember, MemberCompositeKey, PartialMember};
use crate::models::user::{FieldsUser, PartialUser, RelationshipStatus};
use crate::models::{Channel, Emoji, Member, Message, Server, User, UserSettings};
use crate::Error;
/// WebSocket Client Errors
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(tag = "error")]
pub enum WebSocketError {
LabelMe,
InternalError { at: String },
InvalidSession,
OnboardingNotFinished,
AlreadyAuthenticated,
MalformedData { msg: String },
}
/// Ping Packet
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(untagged)]
pub enum Ping {
Binary(Vec<u8>),
Number(usize),
}
/// Untagged Error
#[derive(Serialize)]
#[serde(untagged)]
pub enum ErrorEvent {
Error(WebSocketError),
APIError(Error),
}
/// Protocol Events
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(tag = "type")]
pub enum EventV1 {
/// Multiple events
Bulk { v: Vec<EventV1> },
/// Successfully authenticated
Authenticated,
/// Basic data to cache
Ready {
users: Vec<User>,
servers: Vec<Server>,
channels: Vec<Channel>,
members: Vec<Member>,
emojis: Option<Vec<Emoji>>,
},
/// Ping response
Pong { data: Ping },
/// New message
Message(Message),
/// Update existing message
MessageUpdate {
id: String,
channel: String,
data: PartialMessage,
},
/// Append information to existing message
MessageAppend {
id: String,
channel: String,
append: AppendMessage,
},
/// Delete message
MessageDelete { id: String, channel: String },
/// Bulk delete messages
BulkMessageDelete { channel: String, ids: Vec<String> },
/// New channel
ChannelCreate(Channel),
/// Update existing channel
ChannelUpdate {
id: String,
data: PartialChannel,
clear: Vec<FieldsChannel>,
},
/// Delete channel
ChannelDelete { id: String },
/// User joins a group
ChannelGroupJoin { id: String, user: String },
/// User leaves a group
ChannelGroupLeave { id: String, user: String },
/// User started typing in a channel
ChannelStartTyping { id: String, user: String },
/// User stopped typing in a channel
ChannelStopTyping { id: String, user: String },
/// User acknowledged message in channel
ChannelAck {
id: String,
user: String,
message_id: String,
},
/// New server
ServerCreate {
id: String,
server: Server,
channels: Vec<Channel>,
},
/// Update existing server
ServerUpdate {
id: String,
data: PartialServer,
clear: Vec<FieldsServer>,
},
/// Delete server
ServerDelete { id: String },
/// Update existing server member
ServerMemberUpdate {
id: MemberCompositeKey,
data: PartialMember,
clear: Vec<FieldsMember>,
},
/// User joins server
ServerMemberJoin { id: String, user: String },
/// User left server
ServerMemberLeave { id: String, user: String },
/// Server role created or updated
ServerRoleUpdate {
id: String,
role_id: String,
data: PartialRole,
clear: Vec<FieldsRole>,
},
/// Server role deleted
ServerRoleDelete { id: String, role_id: String },
/// Update existing user
UserUpdate {
id: String,
data: PartialUser,
clear: Vec<FieldsUser>,
},
/// Relationship with another user changed
UserRelationship {
id: String,
user: User,
// ! this field can be deprecated
status: RelationshipStatus,
},
/// Settings updated remotely
UserSettingsUpdate { id: String, update: UserSettings },
/// New emoji
EmojiCreate(Emoji),
/// Delete emoji
EmojiDelete { id: String },
}