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@@ -92,3 +92,8 @@
.announcement a:hover {
text-decoration: underline !important;
}
.bignote-notice {
background-color: #fff3cd;
color: #856404;
}

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@@ -0,0 +1,25 @@
+++
title="A Definitive Guide to N64 Modding"
mediatype="talk"
conference="Handmade Boston 2023"
description=""
[[videos]]
title="A Definitive Guide To N64 Modding"
embed="https://player.vimeo.com/video/853440902"
service="vimeo"
download_link="https://player.vimeo.com/progressive_redirect/playback/853440902/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=c00a26a59d20834e265441d7005bc16f934120c138a1b81b6c971816e6198c8e"
[[speakers]]
name="Kaze Emanuar"
bio=""
image="/images/people/2023-kaze.jpg"
+++
Calling Kaze Emanuar “well-known” in the modding space is the understatement of the century: legend has
it he spends his days editing hexcode in Notepad.
With Kazes direct help youll learn to disassemble, modify and even improve the ROMs that ran on old hardware—using
the N64 as our example.
This is a skill that will help us weather the [software winter](/media/seattle-2022/weathering-software-winter) too.

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@@ -0,0 +1,27 @@
+++
title="Appraise The Classics"
mediatype="talk"
conference="Handmade Boston 2023"
description=""
[[videos]]
title="Appraise The Classics"
embed="https://player.vimeo.com/video/855359650"
service="vimeo"
download_link="https://player.vimeo.com/progressive_redirect/playback/855359650/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=c4442c6c07f898c0a1640201326edb97476fdf03fc7b6de2448602f1edf9cdc0"
[[speakers]]
name="Jasper St. Pierre"
bio=""
image=""
+++
#### Study Architecture behind Great Games
At Handmade were often building our own isolated apps, tools, or games. However its also important to
explore the work of others to imitate the good and avoid repeating the bad.
Join Jasper on a very interesting tour to discover why engineering decisions are made in ways that seem
foreign to us. Youll gain new insights as we think hard about what software quality means in a messy world.
Psst, check out Jaspers noclip site, its incredible.

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@@ -0,0 +1,28 @@
+++
title="Enter The Arena"
mediatype="talk"
conference="Handmade Boston 2023"
description=""
[[videos]]
title="Enter The Arena"
embed="https://player.vimeo.com/video/856069590"
service="vimeo"
download_link="https://player.vimeo.com/progressive_redirect/playback/856069590/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=451dc42b69f336b5510ec037557e0f9e1623936232ba6a116f47d7c77dea272e"
[[speakers]]
name="Ryan Fleury"
bio=""
image="/images/people/2023-ryanfleury.jpg"
+++
#### Burn Down the Forest of Mallocs and Frees
The old-school way of managing low-level memory, in Ryans own words, “can easily lead to a rats nest
of complexity.” This problem has plagued most C/C++ programmers for decades.
It doesnt have to be this way.
With his [recent](https://www.rfleury.com/p/untangling-lifetimes-the-arena-allocator) | [tours](https://handmade.network/podcast/ep/afc72ed0-f05f-4bee-a658-9ad02c0453da) of arena-based memory allocators, Ryan is now poised to show you his solution in
a mentorship setting! Its time to level up your memory strategy and eliminate the common memory bugs in C.

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@@ -0,0 +1,28 @@
+++
title="Errors & Compilers"
mediatype="talk"
conference="Handmade Boston 2023"
description=""
[[videos]]
title="Errors & Compilers"
embed="https://player.vimeo.com/video/855891054"
service="vimeo"
download_link="https://player.vimeo.com/progressive_redirect/playback/855891054/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=e89fcc0e6d2b30ea788cb535fe20e4fb5a3ad3abe97db7884a49ad3e4e765925"
[[speakers]]
name="Mārtiņš Možeiko"
bio="""
Martins is an engineer at Epic Games / RAD Game Tools, and a famous figure in the Handmade community. The
majority of all technical questions are answered by him often called a true programming wizard.
"""
image="/images/people/2023-mmozeiko.png"
+++
#### How Does One Know Everything?
When pressed for the secret sauce, Martins boils it down to [F*ck Around and Find Out](https://twitter.com/maiyajambalaya/status/1575208253071720450) (not exactly in those
words, but we like the meme here.) That answer, although accurate, may invite further questions from the audience.
Martins will show you the specific ways he plays around to figure stuff out, and to break the illusion
that only special programmers can achieve wizardly knowledge.

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@@ -0,0 +1,26 @@
+++
title="The Future of Terminals"
mediatype="chat"
conference="Handmade Boston 2023"
description=""
[[videos]]
title="The Future of Terminals"
embed="https://player.vimeo.com/video/854038896"
service="vimeo"
download_link="https://player.vimeo.com/progressive_redirect/playback/854038896/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=2821ec9b14eb948da1a789a7562d71a1bb11160b959e9b3b0e731615b83e5b5c"
[[speakers]]
name="Mitchell Hashimoto"
bio=""
image=""
[[speakers]]
name="Abner Coimbre"
bio=""
image=""
+++
**Abner Coimbre** and **Mitchell Hashimoto** have explored terminals [deeply](https://twitter.com/mitchellh/status/1662217955424493570)
so they sit down to discuss their terminal
projects. Anyone who joins Handmade Boston is automatically enrolled to Abners [Terminal Click](https://terminal.click/) closed beta.

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@@ -0,0 +1,25 @@
+++
title="The Path To Raylib"
mediatype="talk"
conference="Handmade Boston 2023"
description=""
[[videos]]
title="The Path To Raylib"
embed="https://player.vimeo.com/video/854047840"
service="vimeo"
download_link="https://player.vimeo.com/progressive_redirect/playback/854047840/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=57dbd08c6c0118abcd76990164fa6636980234f5d3d809a4700e6dadc4080bf4"
[[speakers]]
name="Ramon Santamaria"
bio=""
image="/images/people/2023-raysan.png"
+++
#### The Decisions Behind raylib
There are important technical decisions about how to design raylib. Theres also other decisions required
to succeed too: crafting the perfect README, thinking about logo design, doing user outreach, applying
for grants, and other interesting angles we as programmers tend to miss.
Join the author for a deep dive on the technical (and non-technical) dimensions of shipping Handmade software!

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@@ -0,0 +1,38 @@
+++
title="Why Can't You Multiply Vectors?"
mediatype="talk"
conference="Handmade Boston 2023"
description=""
[[notes]]
type="notice"
text="""
**This is a re-recording**
Handmade Boston 2023 was our first conference in the east coast, and we lost this original footage. Freya
offered to give an abridged version at Dutch Game Day. We accepted. **We don't own that copyright.**
"""
[[videos]]
title="Why Can't You Multiply Vectors?"
embed="https://www.youtube.com/embed/htYh-Tq7ZBI?si=lGn0KceP6S6_rkQx"
service="youtube"
download_link=""
[[speakers]]
name="Freya Holmér"
bio="""
Freya Holmér is the creator of Shader Forge and Shapes—the award-winning real-time vector graphics library.
As a Twitch Partner and YouTube educator she teaches everything from math, shaders, procedural geometry
all the way up to product design.
At Handmade we need guidance on skills that supercharge our low-level programming: specifically on the
artistic and mathematical. Freya is more than qualified to help us out here.
"""
image="images/people/2023-freya.jpg"
+++
..or can you? A deceptively simple question with a complex answer come join a mathematical journey into
madness and wonder, in search of answers that might just give you a new perspective on the mathematical
constructs we use in our games

View File

@@ -8,7 +8,7 @@ description="Allen Webster sits down with the head of Ink & Switch, an independe
title="Approaching Local-First Software"
embed="https://player.vimeo.com/video/888148983?h=8c1fe3dc42"
service="vimeo"
download_link="https://vimeo.com/888148983/8c1fe3dc42"
download_link="https://player.vimeo.com/progressive_redirect/playback/888148983/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=006d92f6c9ab70d0d2d9066a3de9e6e577118c26d83aefdb112d92c6498f51e8"
[[speakers]]
name="Allen Webster"
@@ -23,4 +23,6 @@ image="/images/people/pvh.jpg"
#### Learn how local-first software can be simple (and better) for users
Allen sits with Peter van Hardenberg to dig into the work of the Ink and Switch research laboratory. Their discussion ultimately leads to local-first software, some of the difficulties with creating it, and concluding with the concepts behind CRDT and AutoMerge: the Ink and Switch library for creating CRDT application state.
Allen sits with Peter van Hardenberg to dig into the work of the Ink and Switch research laboratory.
Their discussion ultimately leads to local-first software, some of the difficulties with creating it,
and concluding with the concepts behind CRDT and AutoMerge: the Ink and Switch library for creating CRDT application state.

View File

@@ -8,7 +8,7 @@ description="Lightweight image viewer for Windows."
title="Cactus Image Viewer"
embed="https://player.vimeo.com/video/887506439?h=c6b7e70350"
service="vimeo"
download_link="https://vimeo.com/887506439/c6b7e70350"
download_link="https://player.vimeo.com/progressive_redirect/playback/887506439/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=a0ad31b935f9df4752bb8433fc9d848ec31d4ae20628903ea1c06ff72695370d"
[[speakers]]
name="Wassim Alhajomar"
@@ -17,6 +17,8 @@ bio="Hi there! I'm Wassim, located in Berlin Germany. I'm a doctor of medicine a
#### A native image viewer for Windows, written in C/C++ (single-file)
Cactus supports most common image formats, cropping, basic editing, blur effects, rotation, histograms, togglable linear filtering, and loading sorted folders, packed in a custom immediate mode UI engine, with a D3D11 backend.
Cactus supports most common image formats, cropping, basic editing, blur effects, rotation,
histograms, togglable linear filtering, and loading sorted folders, packed in a custom
immediate mode UI engine, with a D3D11 backend.
Notably, Cactus offers Animated GIF and WebP support with play/pause and seek controls.

View File

@@ -8,13 +8,13 @@ description="A Neo-Western town is simmering with conflict."
title="Dante's Cowboy"
embed="https://player.vimeo.com/video/887507366?h=afa202625d"
service="vimeo"
download_link="https://vimeo.com/887507366/afa202625d"
download_link="https://player.vimeo.com/progressive_redirect/playback/887507366/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=246a272c3fa3a005a98cfc0c26ca598a7cdb43e00e29d3b591c33afbfdcdcc48"
[[videos]]
title="Dante's Cowboy - Q&A"
embed="https://player.vimeo.com/video/887531704?h=2589b152d6"
service="vimeo"
download_link="https://vimeo.com/887531704/2589b152d6"
download_link="https://player.vimeo.com/progressive_redirect/playback/887531704/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=f18cfd14887c08b8464a9d78b8248476d6db6c30fbd15f45462237b7e71d1c2c"
[[speakers]]
name="Cameron Reikes (Creikey)"
@@ -24,6 +24,9 @@ image=""
#### AI-driven characters act and speak in dramatic concert with the player.
A unique narrative emerges on every playthrough: build or break relationships that directly affect the outcome of the game. Expect lightning-quick load times on mobile, desktop and the web!
A unique narrative emerges on every playthrough: build or break relationships that directly affect
the outcome of the game. Expect lightning-quick load times on mobile, desktop and the web!
Dantes Cowboy is written from scratch in C. Development is done on native desktop with native tools: [RemedyBG](https://remedybg.itch.io/remedybg) and MSVC, while production in the web leverages Emscripten. We are cross-platform thanks to the [Sokol](https://github.com/floooh/sokol) headers.
Dantes Cowboy is written from scratch in C. Development is done on native desktop with native tools:
[RemedyBG](https://remedybg.itch.io/remedybg) and MSVC, while production in the web leverages Emscripten.
We are cross-platform thanks to the [Sokol](https://github.com/floooh/sokol) headers.

View File

@@ -8,13 +8,13 @@ description="Understand the mechanisms behind how we see ourselves (and others)
title="Disassembling Impostor Syndrome"
embed="https://player.vimeo.com/video/888147720?h=f0182acf4e"
service="vimeo"
download_link="https://vimeo.com/888147720/f0182acf4e"
download_link="https://player.vimeo.com/progressive_redirect/playback/888147720/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=20459667fce2db5f49b411e96902cfd88ab9573c8112811ed1b1fa4e74e80d58"
[[videos]]
title="Disassembling Impostor Syndrome - Q&A"
embed="https://player.vimeo.com/video/888147596?h=a9edcfc622"
service="vimeo"
download_link="https://vimeo.com/888147596/a9edcfc622"
download_link="https://player.vimeo.com/progressive_redirect/playback/888147596/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=cbada4ee5e78386838889aeab1893ee683d98147cf9d3ef41972942153a7c186"
[[speakers]]
name="Loris Cro"
@@ -28,6 +28,11 @@ image="/images/people/2023-loriscro.jpg"
Im going to explore some of the mechanisms that might lead us to feeling like an impostor.
This talk is not meant to be a cheap “just believe in yourself” self-help guide, but rather an investigation of how social dynamics interact with engineering processes (e.g. evaluating our code against someone elses) and in fact I will spend a good chunk of the talk on the analysis of situations where the same mechanisms lead to completely different outcomes.
This talk is not meant to be a cheap “just believe in yourself” self-help guide, but rather an
investigation of how social dynamics interact with engineering processes (e.g. evaluating our code
against someone elses) and in fact I will spend a good chunk of the talk on the analysis of situations
where the same mechanisms lead to completely different outcomes.
Im a software engineer, not a trained psychologist, so caveat emptor, but in my role of VP of Community at the Zig Software Foundation Ive had the pleasure of observing these dynamics from multiple angles and hopefully will be able to bring you some insight that would otherwise be hard to procure on your own.
Im a software engineer, not a trained psychologist, so caveat emptor, but in my role of VP of Community
at the Zig Software Foundation Ive had the pleasure of observing these dynamics from multiple angles
and hopefully will be able to bring you some insight that would otherwise be hard to procure on your own.

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@@ -8,7 +8,7 @@ description="Unleash the thrill of warp-speed file discovery!"
title="Disk Voyager"
embed="https://player.vimeo.com/video/887508227?h=dc8ff6226e"
service="vimeo"
download_link="https://vimeo.com/887508227/dc8ff6226e"
download_link="https://player.vimeo.com/progressive_redirect/playback/887508227/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=20406e50ec133015902b92a21b2b61bd574a7e701abf8db75590f6ab2ff7faea"
[[speakers]]
name="Vjekoslav"

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@@ -8,7 +8,7 @@ description="Fireside wisdom with Bill Hall of JangaFX (Makers of EmberGen)"
title="Embers of Insight"
embed="https://player.vimeo.com/video/887533603?h=9222544305"
service="vimeo"
download_link="https://vimeo.com/887533603/9222544305"
download_link="https://player.vimeo.com/progressive_redirect/playback/887533603/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=2c00300d1b910d20f53a27536c340ddb3db016dde4b84ccac46f8cafce1f68c0"
[[speakers]]
name="Ginger Bill"
@@ -18,4 +18,5 @@ image="/images/people/gingerbill.jpg"
#### Fireside wisdom with Bill Hall of JangaFX (Makers of EmberGen)
In this exclusive session, Abner and Bill delve into the heart of the software industrys challenges and aspirations, touching on the three fundamental themes that shape Handmade Seattles mission.
In this exclusive session, Abner and Bill delve into the heart of the software industrys challenges
and aspirations, touching on the three fundamental themes that shape Handmade Seattles mission.

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@@ -8,13 +8,13 @@ description="What can we learn from demo groups trying to coax 40yo hardware int
title="Eon: An Amiga 500 Demo"
embed="https://player.vimeo.com/video/887527796?h=c9132ed6bc"
service="vimeo"
download_link="https://vimeo.com/887527796/c9132ed6bc"
download_link="https://player.vimeo.com/progressive_redirect/playback/887527796/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=259ee61eaba349ebed7df474366eaa460918acd233f0a742c5b49239b65ba2d0"
[[videos]]
title="Eon: An Amiga 500 Demo - Q&A"
embed="https://player.vimeo.com/video/887528492?h=54d97d5bae"
service="vimeo"
download_link="https://vimeo.com/887528492/54d97d5bae"
download_link="https://player.vimeo.com/progressive_redirect/playback/887528492/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=6125ccd303a27dbfedad283111f85d57c01b2a80e4cdb4ccc4f9122586bae1f9"
[[speakers]]
name="Andreas Fredriksson"
@@ -24,4 +24,7 @@ image="/images/people/andreas_fredriksson.jpg"
## What can we learn from demo groups trying to coax 40yo hardware into doing things its designers never imagined?
[Eon](https://www.pouet.net/prod.php?which=81094) is an Amiga 500 demo by the group The Black Lotus, which took home first price at [Revision Party](https://revision-party.net/) demo combo. Andreas had his hands all over this demo and will share the mindset and approach that led to the demo to be completed after four years of work. Many of the lessons stem from embracing constraints and not settling for the obvious.
[Eon](https://www.pouet.net/prod.php?which=81094) is an Amiga 500 demo by the group The Black Lotus,
which took home first price at [Revision Party](https://revision-party.net/) demo combo. Andreas had
his hands all over this demo and will share the mindset and approach that led to the demo to be completed
after four years of work. Many of the lessons stem from embracing constraints and not settling for the obvious.

View File

@@ -8,12 +8,12 @@ description="Abner Coimbre and Ben Visness discuss Handmade's goals for 2024, wi
title="Handmade Reflections"
embed="https://player.vimeo.com/video/889284447?h=d0b24570f0"
service="vimeo"
download_link="https://vimeo.com/889284447/d0b24570f0"
download_link="https://player.vimeo.com/progressive_redirect/playback/889284447/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=9551333932bda337a027a5f641041e8f0fa7867ddc039eb518cc5e22e94a5d11"
[[speakers]]
name="Ben Visness"
bio="""
Head of [Handmade Network](https://handmade.network). WebAssembly engineer at Mozilla.
Head of the [Handmade Network](https://handmade.network). WebAssembly engineer at Mozilla.
"""
image="/images/people/2023-bvisness.jpg"
@@ -22,19 +22,28 @@ name="Abner Coimbre"
bio="""
[Abner](https://abnercoimbre.com/) is the founder of Handmade Cities and sole organizer for our conferences.
His professional story began when he left Puerto Rico for a yearlong internship at NASA. Abner was mentored on how they make software and after winning NASAs Intern of the Year, he published an essay on their programming philosophy ([featured](https://observer.com/2017/07/a-look-into-nasa-coding-philosophy-kennedy-space-center-programming/) in the news.) He was promoted to launch control engineer.
His professional story began when he left Puerto Rico for a yearlong internship at NASA. Abner was
mentored on how they make software and after winning NASAs Intern of the Year, he published an essay
on their programming philosophy ([featured](https://observer.com/2017/07/a-look-into-nasa-coding-philosophy-kennedy-space-center-programming/)
in the news.) He was promoted to launch control engineer.
Abner also started the [Handmade Network](https://handmade.network), an online community learning to make quality software. He went on to work for Jonathan Blow multiple years and then Cyan Worlds to help ship the [Myst remake](https://store.steampowered.com/app/1255560/Myst/).
Abner also started the [Handmade Network](https://handmade.network), an online community learning to
make quality software. He went on to work for Jonathan Blow multiple years and then Cyan Worlds to
help ship the [Myst remake](https://store.steampowered.com/app/1255560/Myst/).
His concern of declining standards—both ethical and technical—pushed Abner to run tech conferences full-time, with ironclad conviction that we need independent organizers more than ever.
His concern of declining standards—both ethical and technical—pushed Abner to run tech conferences full-time,
with ironclad conviction that we need independent organizers more than ever.
"""
image="/images/people/abner_2022.png"
+++
#### An in-depth convo among two good friends.
Ben Visness, head of [Handmade Network](https://handmade.network), and Abner Coimbre, founder of [Handmade Cities](https://handmadecities.com), sit together for the first time on a multi-hour podcast.
Ben Visness, head of the [Handmade Network](https://handmade.network), and Abner Coimbre, founder of
[Handmade Cities](https://handmadecities.com), sit together for the first time on a multi-hour podcast.
From unraveling the mystery of Abners Majoras Mask obsession to exploring Bens projects and life interests, youll catch an entertaining glimpse into these leadership figures at Handmade.
From unraveling the mystery of Abners Majoras Mask obsession to exploring Bens projects and life
interests, youll catch an entertaining glimpse into these leadership figures at Handmade.
Get an inside look at their goals for 2024 with (at times) spicy commentary on the software world. This isnt your run-of-the-mill discussion its a spirited exchange.
Get an inside look at their goals for 2024 with (at times) spicy commentary on the software world.
This isnt your run-of-the-mill discussion its a spirited exchange.

View File

@@ -8,13 +8,13 @@ description="Why “Handmade” means more than “low-level.”"
title="High-level is the goal"
embed="https://player.vimeo.com/video/888144904?h=41ea23bd45"
service="vimeo"
download_link="https://vimeo.com/888144904/41ea23bd45"
download_link="https://player.vimeo.com/progressive_redirect/playback/888144904/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=27fd8cd084926362ab8d8c5c38a0d8561ce8b248b212f391455ea31593353cff"
[[videos]]
title="High-level is the goal - Q&A"
embed="https://player.vimeo.com/video/888145288?h=1ab0720e8d"
service="vimeo"
download_link="https://vimeo.com/888145288/1ab0720e8d"
download_link="https://player.vimeo.com/progressive_redirect/playback/888145288/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=79cbd195cc01f3138b231e44433aecd16c6002c2c509f7b2daf1f9f81a291478"
[[speakers]]
name="Ben Visness"

View File

@@ -8,13 +8,13 @@ description="A Handmade code editor designed for mobile phones."
title="MobileCode"
embed="https://player.vimeo.com/video/887514995?h=2d7dc7e353"
service="vimeo"
download_link="https://vimeo.com/887514995/2d7dc7e353"
download_link="https://player.vimeo.com/progressive_redirect/playback/887514995/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=12916380724d0a70507c00f9f231f927da07d487963168e0a99728089b923e8e"
[[videos]]
title="MobileCode - Q&A"
embed="https://player.vimeo.com/video/889290136?h=69b93d2129"
service="vimeo"
download_link="https://vimeo.com/889290136/69b93d2129"
download_link="https://player.vimeo.com/progressive_redirect/playback/889290136/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=97c5925811cc436301301b142af6604ac59eea58e7f3dcc956e58ac68d4e6761"
[[speakers]]
name="Mark Mendell"
@@ -22,4 +22,6 @@ name="Mark Mendell"
#### A Handmade code editor designed for mobile phones.
The developer is confident that he has coded more on a phone than any other human in history. In fact, MobileCode itself was entirely written on a phone. Born out of 7 years of pain using apps which cram a desktop paradigm into a small screen, MobileCode rethinks the entire editing experience.
The developer is confident that he has coded more on a phone than any other human in history. In fact,
MobileCode itself was entirely written on a phone. Born out of 7 years of pain using apps which cram a
desktop paradigm into a small screen, MobileCode rethinks the entire editing experience.

View File

@@ -8,20 +8,24 @@ description="RGB that's easy to program and use."
title="Opticks demo"
embed="https://player.vimeo.com/video/887510428?h=8926bf202d"
service="vimeo"
download_link="https://vimeo.com/887510428/8926bf202d"
download_link="https://player.vimeo.com/progressive_redirect/playback/887510428/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=6d94d9af6e0c7034a1eaa7e07a5d7929222b06a674452b4bb11813a2b2353bec"
[[videos]]
title="Opticks demo - Q&A"
embed="https://player.vimeo.com/video/889290315?h=86696223bb"
service="vimeo"
download_link="https://vimeo.com/889290315/86696223bb"
download_link="https://player.vimeo.com/progressive_redirect/playback/889290315/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=2fb4dbfeb3d481a4b13c2c59d033ce6d92fbfcd8e9b6cbbc51fdf09b07713f05"
[[speakers]]
name="Janidhu Somatilaka (Zeanith)"
bio="""
Hi Im Janidhu (I also go by the screenname Zeanith, feel free to call me either), and I'm a graduate from the University of Auckland and an engineer from a small corner of the globe called New Zealand. I have a passion for low level software and embedded hardware, I also love RGB LEDS which you can see in my demo of Opticks at Handmade Seattle 2023.
Hi Im Janidhu (I also go by the screenname Zeanith, feel free to call me either), and I'm a graduate
from the University of Auckland and an engineer from a small corner of the globe called New Zealand.
I have a passion for low level software and embedded hardware, I also love RGB LEDS which you can
see in my demo of Opticks at Handmade Seattle 2023.
"""
image=""
+++
Opticks is an RGB project that demonstrates how cool RGB products can be if they dont ship with the most invasive, inefficient, opaque software/firmware.
Opticks is an RGB project that demonstrates how cool RGB products can be if they dont ship with the
most invasive, inefficient, opaque software/firmware.

View File

@@ -8,13 +8,13 @@ description="WebAssembly apps without the web. A brand-new stack for cross-platf
title="Orca"
embed="https://player.vimeo.com/video/887510391?h=d9b6819c0a"
service="vimeo"
download_link="https://vimeo.com/887510391/d9b6819c0a"
download_link="https://player.vimeo.com/progressive_redirect/playback/887510391/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=9b0b28a4dd2b9ca2cca535cd91bc12af7c8e965440faa72a54ebbc2178800732"
[[videos]]
title="Orca - Q&A"
embed="https://player.vimeo.com/video/889290402?h=33706f0dbf"
service="vimeo"
download_link="https://vimeo.com/889290402/33706f0dbf"
download_link="https://player.vimeo.com/progressive_redirect/playback/889290402/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=bf0b6c539ff4cf5d586cca01bd5dcb484daf3ac5436803c5df6dd925893c75b5"
[[speakers]]
name="Martin Fouilleul"
@@ -22,4 +22,7 @@ name="Martin Fouilleul"
#### WebAssembly apps without the Web
Orca is a brand-new stack for cross-platform, sandboxed applications. It uses WebAssembly modules as a portable program representation and bundles them with its own runtime to produce self-contained applications for each operating system. Orca also provides APIs to interact with the underlying platform, and comes with a support library to help build graphics and UI applications.
Orca is a brand-new stack for cross-platform, sandboxed applications. It uses WebAssembly modules as
a portable program representation and bundles them with its own runtime to produce self-contained
applications for each operating system. Orca also provides APIs to interact with the underlying platform,
and comes with a support library to help build graphics and UI applications.

View File

@@ -8,13 +8,13 @@ description="Solving the Thirty Million Line Problem. Not affiliated with Molly
title="Serenum"
embed="https://player.vimeo.com/video/887510365?h=8446cf0e2d"
service="vimeo"
download_link="https://vimeo.com/887510365/8446cf0e2d"
download_link="https://player.vimeo.com/progressive_redirect/playback/887510365/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=1b3d49f047291cf51dc13392619ab26eace24d6531ff23ad21689bee432c326a"
[[videos]]
title="Serenum - Q&A"
embed="https://player.vimeo.com/video/889303217?h=4ea9a13f28"
service="vimeo"
download_link="https://vimeo.com/889303217/4ea9a13f28"
download_link="https://player.vimeo.com/progressive_redirect/playback/889303217/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=af83b09640066d936576c3a4618182463a5dbc5575c2822d5570cc5581f4e1e2"
[[speakers]]
name="Sam H. Smith"
@@ -25,4 +25,6 @@ image=""
#### A self-hosting system free from traditional constraints.
I have made a desktop computer system that shares no code or language with existing software. Everything can be understood by one person, no bug is unfixable. Everything is written in my language Brevis and the system is self-hosting without any ties to C or existing toolchains.
I have made a desktop computer system that shares no code or language with existing software.
Everything can be understood by one person, no bug is unfixable. Everything is written in my language
Brevis and the system is self-hosting without any ties to C or existing toolchains.

View File

@@ -8,13 +8,13 @@ description="Create 3D models by adding and subtracting shapes, instead of deali
title="ShapeUp"
embed="https://player.vimeo.com/video/887510278?h=396e2ab923"
service="vimeo"
download_link="https://vimeo.com/887510278/396e2ab923"
download_link="https://player.vimeo.com/progressive_redirect/playback/887510278/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=e7ac24e66e30023eabd2ef8580d1c799db7262dcefa30f3427c5087caf8119ad"
[[videos]]
title="ShapeUp - Q&A"
embed="https://player.vimeo.com/video/889290506?h=e5a560faba"
service="vimeo"
download_link="https://vimeo.com/889290506/e5a560faba"
download_link="https://player.vimeo.com/progressive_redirect/playback/889290506/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=1477790acccf2e55b293c5936040689d1be9e553a30f31a39d00e1708441f891"
[[speakers]]
name="Daniel Hooper"
@@ -24,4 +24,7 @@ image=""
#### Create 3D models by adding and subtracting shapes, instead of dealing with vertices and faces.
Traditional 3D programs are staggeringly complex and difficult to learn. I wanted to see what it would be like to use constructive solid geometry (CSG) to remove the need for the user to understand vertices, faces, and all the various operations you can do to them. By placing shapes in space, you can create both organic and mechanical shapes, the way a child might play with blocks.
Traditional 3D programs are staggeringly complex and difficult to learn. I wanted to see what it would
be like to use constructive solid geometry (CSG) to remove the need for the user to understand vertices,
faces, and all the various operations you can do to them. By placing shapes in space, you can create
both organic and mechanical shapes, the way a child might play with blocks.

View File

@@ -8,13 +8,13 @@ description="An exposé by a whistleblower investigating the marketing claims of
title="SQL's Inner Workings"
embed="https://player.vimeo.com/video/888147574?h=414952f8d8"
service="vimeo"
download_link="https://vimeo.com/888147574/414952f8d8"
download_link="https://player.vimeo.com/progressive_redirect/playback/888147574/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=cd0c889c98e660f4c68aeb721ebcdadb943b6e386b3e4504583741facb00afc5"
[[videos]]
title="SQL's Inner Workings - Q&A"
embed="https://player.vimeo.com/video/888147459?h=150f338c9d"
service="vimeo"
download_link="https://vimeo.com/888147459/150f338c9d"
download_link="https://player.vimeo.com/progressive_redirect/playback/888147459/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=591dbc80291d91a179c8837227f6e6cd4b9f1f836e1fe1e5ee7010e0a5a4773e"
[[speakers]]
name="Nikita Lapkov"
@@ -24,4 +24,6 @@ image="/images/people/nikita.jpg"
#### An exposé by a whistleblower investigating the marketing claims of “Its just the same old SQL you know.”
Most databases nowadays provide an SQL interface to query your data. After all, if one knows SQL, they can easily write queries to any database, right? Right? In this talk we will dive into how SQL queries are actually executed and try to unmask trade offs and complexity hidden by a familiar syntax.
Most databases nowadays provide an SQL interface to query your data. After all, if one knows SQL,
they can easily write queries to any database, right? Right? In this talk we will dive into how SQL
queries are actually executed and try to unmask trade offs and complexity hidden by a familiar syntax.

View File

@@ -8,13 +8,13 @@ description="The future of compiler backends."
title="Tilde Backend"
embed="https://player.vimeo.com/video/887510264?h=798b29233f"
service="vimeo"
download_link="https://vimeo.com/887510264/798b29233f"
download_link="https://player.vimeo.com/progressive_redirect/playback/887510264/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=d8d3dc9d818d69bd893f566c483c02ce492cae1f2f145329ee4345a62ab5ee80"
[[videos]]
title="Tilde Backend - Q&A"
embed="https://player.vimeo.com/video/889290606?h=2546bcb9fb"
service="vimeo"
download_link="https://vimeo.com/889290606/2546bcb9fb"
download_link="https://player.vimeo.com/progressive_redirect/playback/889290606/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=34f8054a60ef6b858b35d37455f9e5341cfd9df0d699b755eb0cff3d1a1ab239"
[[speakers]]
name="Yasser Arguelles"
@@ -24,4 +24,6 @@ image="/images/people/2023-yasserarguelles.jpg"
#### The future of compiler backends.
[TB](https://yasserarg.com/tb.html) is a compiler backend built to address problems I and many others have had with LLVM, the hope is to fill the same niches such as integration with languages, optimization, and flexibility without incurring the same compile time costs or code complexity.
[TB](https://yasserarg.com/tb.html) is a compiler backend built to address problems I and many others
have had with LLVM, the hope is to fill the same niches such as integration with languages, optimization,
and flexibility without incurring the same compile time costs or code complexity.

View File

@@ -8,13 +8,13 @@ description="A look at how video games make money."
title="The Ethics of Psychological Manipulation"
embed="https://player.vimeo.com/video/888147938?h=6807c6c1bd"
service="vimeo"
download_link="https://vimeo.com/888147938/6807c6c1bd"
download_link="https://player.vimeo.com/progressive_redirect/playback/888147938/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=7032c0290103087f0d8f165c28f93fc6a73011b22e1257e162d2173631d3006f"
[[videos]]
title="The Ethics of Psychological Manipulation - Q&A"
embed="https://player.vimeo.com/video/888147777?h=1272b516b8"
service="vimeo"
download_link="https://vimeo.com/888147777/1272b516b8"
download_link="https://player.vimeo.com/progressive_redirect/playback/888147777/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=4fb4e243c5ca2270489dccb4d31f9e63d8fff94714cf7ffe1aa2f73b84174bff"
[[speakers]]
name="Scott Redig"
@@ -24,4 +24,5 @@ image="/images/people/2023-scottredig.jpg"
#### A look at how video games make money.
Learn an easy way to use ethical thinking to improve your decision making. Uncover how parts of the video game industry are exploiting their players.
Learn an easy way to use ethical thinking to improve your decision making. Uncover how parts of the video
game industry are exploiting their players.

View File

@@ -8,7 +8,7 @@ description="A survey of user-hostile games, apps, and software."
title="The State of Software UX"
embed="https://player.vimeo.com/video/887532756?h=2972a82e55"
service="vimeo"
download_link="https://vimeo.com/887532756/2972a82e55"
download_link="https://player.vimeo.com/progressive_redirect/playback/887532756/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=db7872eaa221996b4fe887b845b0a870739cc1d0049fa7038c97ff4159233297"
[[speakers]]
name="Jes Chuhta"
@@ -18,8 +18,11 @@ image="/images/people/2023-jeschuhta.jpg"
#### A survey of user-hostile games, apps, and software.
In this fireside chat, designer Jes Chuhta sits with Abner Coimbre to explore dysfunction in the software industry in terms of user experience. Jes will dissect examples from the real-world and comment on stories submitted by ticket holders.
In this fireside chat, designer Jes Chuhta sits with Abner Coimbre to explore dysfunction in the software
industry in terms of user experience. Jes will dissect examples from the real-world and comment on stories
submitted by ticket holders.
We then turn our eyes to the rare examples that we consider good, wrapping it all up with a careful look towards Handmade software<sup>*</sup> and how we might further improve in the UI/UX department.
We then turn our eyes to the rare examples that we consider good, wrapping it all up with a careful look
towards Handmade software<sup>*</sup> and how we might further improve in the UI/UX department.
_<sup>*</sup>With permission from the creators!_

View File

@@ -8,13 +8,13 @@ description="The worlds only live timeline debugger."
title="Whitebox"
embed="https://player.vimeo.com/video/887510192?h=7488c1c6a0"
service="vimeo"
download_link="https://vimeo.com/887510192/7488c1c6a0"
download_link="https://player.vimeo.com/progressive_redirect/playback/887510192/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=b3c5b61e434ae0b94e37bd5336c984b7b736f81955a051a66fea2456c3ac3ef6"
[[videos]]
title="Whitebox - Q&A"
embed="https://player.vimeo.com/video/889290745?h=b8a9f317b1"
service="vimeo"
download_link="https://vimeo.com/889290745/b8a9f317b1"
download_link="https://player.vimeo.com/progressive_redirect/playback/889290745/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=ea79962e2fdc9d7b687faf72ff67f779d2cc4f63f0c6d587452be7f1d4121040"
[[speakers]]
name="Andrew Reece"
@@ -26,6 +26,7 @@ image=""
This year, we have hugely expanded and generalized WhiteBoxs inspection & visualization engine.
Previously, WhiteBoxs main focus has been to make writing code an exploratory conversation with the computer by visualizing feedback about codes behaviour immediately as you write it.
Previously, WhiteBoxs main focus has been to make writing code an exploratory conversation with the computer
by visualizing feedback about codes behaviour immediately as you write it.
In this demo, were showcasing our first steps towards a new way to understand production-scale codebases.

View File

@@ -26,15 +26,32 @@
<div class="flex-grow flex flex-col gap-5">
{{ range .Params.Videos }}
<div class="video-container">
<iframe
src="{{ .embed }}"
frameborder="0"
allow="autoplay; fullscreen; picture-in-picture; clipboard-write"
style="width:100%;height:100%;"
title="{{ .title }}">
</iframe>
{{ if eq .service "vimeo" }}
<iframe
src="{{ .embed }}"
frameborder="0"
allow="autoplay; fullscreen; picture-in-picture; clipboard-write"
style="width:100%;height:100%;"
title="{{ .title }}">
</iframe>
{{ else if eq .service "youtube" }}
<iframe
src="{{ .embed }}"
title="{{ .title }}"
frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
referrerpolicy="strict-origin-when-cross-origin"
style="width:100%;height:100%;"
allowfullscreen>
</iframe>
{{ else }}
<a href="{{ .embed }}">{{ .title }}</a>
{{ end }}
</div>
{{ end }}
{{ range .Params.Notes }}
{{ partial "components/bignote.html" . }}
{{ end }}
</div>
<div class="flex flex-col gap-5 lg:w-1/3">
<div class="dark:text-white">
@@ -52,25 +69,27 @@
<h4 class="mb-2">About the speaker{{ if (gt (len .Params.Speakers) 1) }}s{{ end }}</h4>
<div class="flex flex-col gap-3">
{{ range .Params.Speakers }}
<div class="flex gap-8 items-center">
<div class="grow">
<div class="">
<div class="">
<div class="font-bold dark:text-white">{{ .name }}</div>
{{ if .bio }}
{{ if or .bio .image }}
<div>
{{ .bio | markdownify }}
{{ if .image }}
{{ $imageurl := resources.Get .image }}
{{ if $imageurl}}
<div
class="rounded-full aspect-square overflow-hidden w-24 float-right ml-2 mb-2"
style="shape-outside: circle(50%); background: url({{ $imageurl.RelPermalink }}) center top no-repeat; background-size: cover;"
title="{{ .name }}"
></div>
{{ end }}
{{ end }}
{{ if .bio }}
{{ .bio | markdownify }}
{{ end }}
</div>
{{ end }}
</div>
{{ if .image }}
{{ $imageurl := resources.Get .image }}
{{ if $imageurl}}
<div
class="rounded-full aspect-square overflow-hidden shrink-0 w-24 self-start"
style="background: url({{ $imageurl.RelPermalink }}) center top no-repeat; background-size: cover;"
title="{{ .name }}"
></div>
{{ end }}
{{ end }}
</div>
{{ end }}
</div>

View File

@@ -0,0 +1,13 @@
<div class="bignote-{{ .type }} flex gap-4 items-center px-4 py-6 rounded">
<div class="w-32">
{{ if eq .type "notice" }}
<svg stroke="currentColor" fill="currentColor" stroke-width="0" viewBox="0 0 256 256" xmlns="http://www.w3.org/2000/svg">
<path d="M236.8,188.09,149.35,36.22h0a24.76,24.76,0,0,0-42.7,0L19.2,188.09a23.51,23.51,0,0,0,0,23.72A24.35,24.35,0,0,0,40.55,224h174.9a24.35,24.35,0,0,0,21.33-12.19A23.51,23.51,0,0,0,236.8,188.09ZM222.93,203.8a8.5,8.5,0,0,1-7.48,4.2H40.55a8.5,8.5,0,0,1-7.48-4.2,7.59,7.59,0,0,1,0-7.72L120.52,44.21a8.75,8.75,0,0,1,15,0l87.45,151.87A7.59,7.59,0,0,1,222.93,203.8ZM120,144V104a8,8,0,0,1,16,0v40a8,8,0,0,1-16,0Zm20,36a12,12,0,1,1-12-12A12,12,0,0,1,140,180Z">
</path>
</svg>
{{ end }}
</div>
<div>
{{ .text | markdownify }}
</div>
</div>