From ea2be4e354e7bc287417ae0d7a5ffb64d7c1aae2 Mon Sep 17 00:00:00 2001 From: Asaf Gartner Date: Mon, 28 Oct 2024 16:54:55 +0200 Subject: [PATCH] Did some line wrapping on markdown content. --- .../approaching-local-first-software.md | 54 +++++++++--------- .../media/seattle-2023/cactus-image-viewer.md | 46 ++++++++------- .../media/seattle-2023/dantes-cowboy.md | 7 ++- .../disassembling-impostor-syndrome.md | 9 ++- .../media/seattle-2023/embers-of-insight.md | 43 +++++++------- content/english/media/seattle-2023/eon.md | 57 ++++++++++--------- .../seattle-2023/handmade-reflections.md | 23 +++++--- .../english/media/seattle-2023/mobilecode.md | 52 +++++++++-------- content/english/media/seattle-2023/opticks.md | 8 ++- content/english/media/seattle-2023/orca.md | 53 +++++++++-------- content/english/media/seattle-2023/serenum.md | 4 +- content/english/media/seattle-2023/shapeup.md | 5 +- .../media/seattle-2023/sqls-inner-workings.md | 4 +- content/english/media/seattle-2023/tb.md | 4 +- ...he-ethics-of-psychological-manipulation.md | 3 +- .../seattle-2023/the-state-of-software-ux.md | 7 ++- .../english/media/seattle-2023/whitebox.md | 3 +- 17 files changed, 215 insertions(+), 167 deletions(-) diff --git a/content/english/media/seattle-2023/approaching-local-first-software.md b/content/english/media/seattle-2023/approaching-local-first-software.md index 0a277d5..cff88a3 100644 --- a/content/english/media/seattle-2023/approaching-local-first-software.md +++ b/content/english/media/seattle-2023/approaching-local-first-software.md @@ -1,26 +1,28 @@ -+++ -title="Approaching Local-First Software" -mediatype="podcast" -conference="Handmade Seattle 2023" -description="Allen Webster sits down with the head of Ink & Switch, an independent research lab." - -[[videos]] -title="Approaching Local-First Software" -embed="https://player.vimeo.com/video/888148983?h=8c1fe3dc42" -service="vimeo" -download_link="https://vimeo.com/888148983/8c1fe3dc42" - -[[speakers]] -name="Allen Webster" -bio="" -image="/images/people/allen_square.webp" - -[[speakers]] -name="Peter van Hardenberg" -bio="" -image="/images/people/pvh.jpg" -+++ - -#### Learn how local-first software can be simple (and better) for users - -Allen sits with Peter van Hardenberg to dig into the work of the Ink and Switch research laboratory. Their discussion ultimately leads to local-first software, some of the difficulties with creating it, and concluding with the concepts behind CRDT and AutoMerge: the Ink and Switch library for creating CRDT application state. ++++ +title="Approaching Local-First Software" +mediatype="podcast" +conference="Handmade Seattle 2023" +description="Allen Webster sits down with the head of Ink & Switch, an independent research lab." + +[[videos]] +title="Approaching Local-First Software" +embed="https://player.vimeo.com/video/888148983?h=8c1fe3dc42" +service="vimeo" +download_link="https://vimeo.com/888148983/8c1fe3dc42" + +[[speakers]] +name="Allen Webster" +bio="" +image="/images/people/allen_square.webp" + +[[speakers]] +name="Peter van Hardenberg" +bio="" +image="/images/people/pvh.jpg" ++++ + +#### Learn how local-first software can be simple (and better) for users + +Allen sits with Peter van Hardenberg to dig into the work of the Ink and Switch research laboratory. +Their discussion ultimately leads to local-first software, some of the difficulties with creating it, +and concluding with the concepts behind CRDT and AutoMerge: the Ink and Switch library for creating CRDT application state. diff --git a/content/english/media/seattle-2023/cactus-image-viewer.md b/content/english/media/seattle-2023/cactus-image-viewer.md index f85e55a..f03c6ab 100644 --- a/content/english/media/seattle-2023/cactus-image-viewer.md +++ b/content/english/media/seattle-2023/cactus-image-viewer.md @@ -1,22 +1,24 @@ -+++ -title="Cactus Image Viewer" -mediatype="demo" -conference="Handmade Seattle 2023" -description="Lightweight image viewer for Windows." - -[[videos]] -title="Cactus Image Viewer" -embed="https://player.vimeo.com/video/887506439?h=c6b7e70350" -service="vimeo" -download_link="https://vimeo.com/887506439/c6b7e70350" - -[[speakers]] -name="Wassim Alhajomar" -bio="Hi there! I'm Wassim, located in Berlin Germany. I'm a doctor of medicine and a hobbyist of all things programming. I enjoy working with code in C and designing games and game engine related stuff. I also enjoy playing and making music, writing, and painting. Right now all of my projects are done in whatever free time I can spare after work." -+++ - -#### A native image viewer for Windows, written in C/C++ (single-file) - -Cactus supports most common image formats, cropping, basic editing, blur effects, rotation, histograms, togglable linear filtering, and loading sorted folders, packed in a custom immediate mode UI engine, with a D3D11 backend. - -Notably, Cactus offers Animated GIF and WebP support with play/pause and seek controls. ++++ +title="Cactus Image Viewer" +mediatype="demo" +conference="Handmade Seattle 2023" +description="Lightweight image viewer for Windows." + +[[videos]] +title="Cactus Image Viewer" +embed="https://player.vimeo.com/video/887506439?h=c6b7e70350" +service="vimeo" +download_link="https://vimeo.com/887506439/c6b7e70350" + +[[speakers]] +name="Wassim Alhajomar" +bio="Hi there! I'm Wassim, located in Berlin Germany. I'm a doctor of medicine and a hobbyist of all things programming. I enjoy working with code in C and designing games and game engine related stuff. I also enjoy playing and making music, writing, and painting. Right now all of my projects are done in whatever free time I can spare after work." ++++ + +#### A native image viewer for Windows, written in C/C++ (single-file) + +Cactus supports most common image formats, cropping, basic editing, blur effects, rotation, +histograms, togglable linear filtering, and loading sorted folders, packed in a custom +immediate mode UI engine, with a D3D11 backend. + +Notably, Cactus offers Animated GIF and WebP support with play/pause and seek controls. diff --git a/content/english/media/seattle-2023/dantes-cowboy.md b/content/english/media/seattle-2023/dantes-cowboy.md index cd932fd..08dc577 100644 --- a/content/english/media/seattle-2023/dantes-cowboy.md +++ b/content/english/media/seattle-2023/dantes-cowboy.md @@ -24,6 +24,9 @@ image="" #### AI-driven characters act and speak in dramatic concert with the player. -A unique narrative emerges on every playthrough: build or break relationships that directly affect the outcome of the game. Expect lightning-quick load times on mobile, desktop and the web! +A unique narrative emerges on every playthrough: build or break relationships that directly affect +the outcome of the game. Expect lightning-quick load times on mobile, desktop and the web! -Dante’s Cowboy is written from scratch in C. Development is done on native desktop with native tools: [RemedyBG](https://remedybg.itch.io/remedybg) and MSVC, while production in the web leverages Emscripten. We are cross-platform thanks to the [Sokol](https://github.com/floooh/sokol) headers. +Dante’s Cowboy is written from scratch in C. Development is done on native desktop with native tools: +[RemedyBG](https://remedybg.itch.io/remedybg) and MSVC, while production in the web leverages Emscripten. +We are cross-platform thanks to the [Sokol](https://github.com/floooh/sokol) headers. diff --git a/content/english/media/seattle-2023/disassembling-impostor-syndrome.md b/content/english/media/seattle-2023/disassembling-impostor-syndrome.md index 422a4e4..2fd309a 100644 --- a/content/english/media/seattle-2023/disassembling-impostor-syndrome.md +++ b/content/english/media/seattle-2023/disassembling-impostor-syndrome.md @@ -28,6 +28,11 @@ image="/images/people/2023-loriscro.jpg" I’m going to explore some of the mechanisms that might lead us to feeling like an impostor. -This talk is not meant to be a cheap “just believe in yourself” self-help guide, but rather an investigation of how social dynamics interact with engineering processes (e.g. evaluating our code against someone else’s) and in fact I will spend a good chunk of the talk on the analysis of situations where the same mechanisms lead to completely different outcomes. +This talk is not meant to be a cheap “just believe in yourself” self-help guide, but rather an +investigation of how social dynamics interact with engineering processes (e.g. evaluating our code +against someone else’s) and in fact I will spend a good chunk of the talk on the analysis of situations +where the same mechanisms lead to completely different outcomes. -I’m a software engineer, not a trained psychologist, so caveat emptor, but in my role of VP of Community at the Zig Software Foundation I’ve had the pleasure of observing these dynamics from multiple angles and hopefully will be able to bring you some insight that would otherwise be hard to procure on your own. +I’m a software engineer, not a trained psychologist, so caveat emptor, but in my role of VP of Community +at the Zig Software Foundation I’ve had the pleasure of observing these dynamics from multiple angles +and hopefully will be able to bring you some insight that would otherwise be hard to procure on your own. diff --git a/content/english/media/seattle-2023/embers-of-insight.md b/content/english/media/seattle-2023/embers-of-insight.md index 0acfed7..9f9a4cc 100644 --- a/content/english/media/seattle-2023/embers-of-insight.md +++ b/content/english/media/seattle-2023/embers-of-insight.md @@ -1,21 +1,22 @@ -+++ -title="Embers of Insight" -mediatype="chat" -conference="Handmade Seattle 2023" -description="Fireside wisdom with Bill Hall of JangaFX (Makers of EmberGen)" - -[[videos]] -title="Embers of Insight" -embed="https://player.vimeo.com/video/887533603?h=9222544305" -service="vimeo" -download_link="https://vimeo.com/887533603/9222544305" - -[[speakers]] -name="Ginger Bill" -bio="Creator of the Odin programming language. Physicist at JangaFX." -image="/images/people/gingerbill.jpg" -+++ - -#### Fireside wisdom with Bill Hall of JangaFX (Makers of EmberGen) - -In this exclusive session, Abner and Bill delve into the heart of the software industry’s challenges and aspirations, touching on the three fundamental themes that shape Handmade Seattle’s mission. ++++ +title="Embers of Insight" +mediatype="chat" +conference="Handmade Seattle 2023" +description="Fireside wisdom with Bill Hall of JangaFX (Makers of EmberGen)" + +[[videos]] +title="Embers of Insight" +embed="https://player.vimeo.com/video/887533603?h=9222544305" +service="vimeo" +download_link="https://vimeo.com/887533603/9222544305" + +[[speakers]] +name="Ginger Bill" +bio="Creator of the Odin programming language. Physicist at JangaFX." +image="/images/people/gingerbill.jpg" ++++ + +#### Fireside wisdom with Bill Hall of JangaFX (Makers of EmberGen) + +In this exclusive session, Abner and Bill delve into the heart of the software industry’s challenges +and aspirations, touching on the three fundamental themes that shape Handmade Seattle’s mission. diff --git a/content/english/media/seattle-2023/eon.md b/content/english/media/seattle-2023/eon.md index e464801..4c9dd25 100644 --- a/content/english/media/seattle-2023/eon.md +++ b/content/english/media/seattle-2023/eon.md @@ -1,27 +1,30 @@ -+++ -title="Eon: An Amiga 500 Demo" -mediatype="chat" -conference="Handmade Seattle 2023" -description="What can we learn from demo groups trying to coax 40yo hardware into doing things its designers never imagined?" - -[[videos]] -title="Eon: An Amiga 500 Demo" -embed="https://player.vimeo.com/video/887527796?h=c9132ed6bc" -service="vimeo" -download_link="https://vimeo.com/887527796/c9132ed6bc" - -[[videos]] -title="Eon: An Amiga 500 Demo - Q&A" -embed="https://player.vimeo.com/video/887528492?h=54d97d5bae" -service="vimeo" -download_link="https://vimeo.com/887528492/54d97d5bae" - -[[speakers]] -name="Andreas Fredriksson" -bio="Lead Engine Programmer at Insomniac Games." -image="/images/people/andreas_fredriksson.jpg" -+++ - -## What can we learn from demo groups trying to coax 40yo hardware into doing things its designers never imagined? - -[Eon](https://www.pouet.net/prod.php?which=81094) is an Amiga 500 demo by the group The Black Lotus, which took home first price at [Revision Party](https://revision-party.net/) demo combo. Andreas had his hands all over this demo and will share the mindset and approach that led to the demo to be completed after four years of work. Many of the lessons stem from embracing constraints and not settling for the obvious. \ No newline at end of file ++++ +title="Eon: An Amiga 500 Demo" +mediatype="chat" +conference="Handmade Seattle 2023" +description="What can we learn from demo groups trying to coax 40yo hardware into doing things its designers never imagined?" + +[[videos]] +title="Eon: An Amiga 500 Demo" +embed="https://player.vimeo.com/video/887527796?h=c9132ed6bc" +service="vimeo" +download_link="https://vimeo.com/887527796/c9132ed6bc" + +[[videos]] +title="Eon: An Amiga 500 Demo - Q&A" +embed="https://player.vimeo.com/video/887528492?h=54d97d5bae" +service="vimeo" +download_link="https://vimeo.com/887528492/54d97d5bae" + +[[speakers]] +name="Andreas Fredriksson" +bio="Lead Engine Programmer at Insomniac Games." +image="/images/people/andreas_fredriksson.jpg" ++++ + +## What can we learn from demo groups trying to coax 40yo hardware into doing things its designers never imagined? + +[Eon](https://www.pouet.net/prod.php?which=81094) is an Amiga 500 demo by the group The Black Lotus, +which took home first price at [Revision Party](https://revision-party.net/) demo combo. Andreas had +his hands all over this demo and will share the mindset and approach that led to the demo to be completed +after four years of work. Many of the lessons stem from embracing constraints and not settling for the obvious. diff --git a/content/english/media/seattle-2023/handmade-reflections.md b/content/english/media/seattle-2023/handmade-reflections.md index fdb2a76..e0ab586 100644 --- a/content/english/media/seattle-2023/handmade-reflections.md +++ b/content/english/media/seattle-2023/handmade-reflections.md @@ -13,7 +13,7 @@ download_link="https://vimeo.com/889284447/d0b24570f0" [[speakers]] name="Ben Visness" bio=""" -Head of [Handmade Network](https://handmade.network). WebAssembly engineer at Mozilla. +Head of the [Handmade Network](https://handmade.network). WebAssembly engineer at Mozilla. """ image="/images/people/2023-bvisness.jpg" @@ -22,19 +22,28 @@ name="Abner Coimbre" bio=""" [Abner](https://abnercoimbre.com/) is the founder of Handmade Cities and sole organizer for our conferences. -His professional story began when he left Puerto Rico for a yearlong internship at NASA. Abner was mentored on how they make software and after winning NASA’s Intern of the Year, he published an essay on their programming philosophy ([featured](https://observer.com/2017/07/a-look-into-nasa-coding-philosophy-kennedy-space-center-programming/) in the news.) He was promoted to launch control engineer. +His professional story began when he left Puerto Rico for a yearlong internship at NASA. Abner was +mentored on how they make software and after winning NASA’s Intern of the Year, he published an essay +on their programming philosophy ([featured](https://observer.com/2017/07/a-look-into-nasa-coding-philosophy-kennedy-space-center-programming/) +in the news.) He was promoted to launch control engineer. -Abner also started the [Handmade Network](https://handmade.network), an online community learning to make quality software. He went on to work for Jonathan Blow multiple years and then Cyan Worlds to help ship the [Myst remake](https://store.steampowered.com/app/1255560/Myst/). +Abner also started the [Handmade Network](https://handmade.network), an online community learning to +make quality software. He went on to work for Jonathan Blow multiple years and then Cyan Worlds to +help ship the [Myst remake](https://store.steampowered.com/app/1255560/Myst/). -His concern of declining standards—both ethical and technical—pushed Abner to run tech conferences full-time, with ironclad conviction that we need independent organizers more than ever. +His concern of declining standards—both ethical and technical—pushed Abner to run tech conferences full-time, +with ironclad conviction that we need independent organizers more than ever. """ image="/images/people/abner_2022.png" +++ #### An in-depth convo among two good friends. -Ben Visness, head of [Handmade Network](https://handmade.network), and Abner Coimbre, founder of [Handmade Cities](https://handmadecities.com), sit together for the first time on a multi-hour podcast. +Ben Visness, head of the [Handmade Network](https://handmade.network), and Abner Coimbre, founder of +[Handmade Cities](https://handmadecities.com), sit together for the first time on a multi-hour podcast. -From unraveling the mystery of Abner’s Majora’s Mask obsession to exploring Ben’s projects and life interests, you’ll catch an entertaining glimpse into these leadership figures at Handmade. +From unraveling the mystery of Abner’s Majora’s Mask obsession to exploring Ben’s projects and life +interests, you’ll catch an entertaining glimpse into these leadership figures at Handmade. -Get an inside look at their goals for 2024 with (at times) spicy commentary on the software world. This isn’t your run-of-the-mill discussion – it’s a spirited exchange. +Get an inside look at their goals for 2024 with (at times) spicy commentary on the software world. +This isn’t your run-of-the-mill discussion – it’s a spirited exchange. diff --git a/content/english/media/seattle-2023/mobilecode.md b/content/english/media/seattle-2023/mobilecode.md index 2671955..d313fa9 100644 --- a/content/english/media/seattle-2023/mobilecode.md +++ b/content/english/media/seattle-2023/mobilecode.md @@ -1,25 +1,27 @@ -+++ -title="MobileCode" -mediatype="demo" -conference="Handmade Seattle 2023" -description="A Handmade code editor designed for mobile phones." - -[[videos]] -title="MobileCode" -embed="https://player.vimeo.com/video/887514995?h=2d7dc7e353" -service="vimeo" -download_link="https://vimeo.com/887514995/2d7dc7e353" - -[[videos]] -title="MobileCode - Q&A" -embed="https://player.vimeo.com/video/889290136?h=69b93d2129" -service="vimeo" -download_link="https://vimeo.com/889290136/69b93d2129" - -[[speakers]] -name="Mark Mendell" -+++ - -#### A Handmade code editor designed for mobile phones. - -The developer is confident that he has coded more on a phone than any other human in history. In fact, MobileCode itself was entirely written on a phone. Born out of 7 years of pain using apps which cram a desktop paradigm into a small screen, MobileCode rethinks the entire editing experience. ++++ +title="MobileCode" +mediatype="demo" +conference="Handmade Seattle 2023" +description="A Handmade code editor designed for mobile phones." + +[[videos]] +title="MobileCode" +embed="https://player.vimeo.com/video/887514995?h=2d7dc7e353" +service="vimeo" +download_link="https://vimeo.com/887514995/2d7dc7e353" + +[[videos]] +title="MobileCode - Q&A" +embed="https://player.vimeo.com/video/889290136?h=69b93d2129" +service="vimeo" +download_link="https://vimeo.com/889290136/69b93d2129" + +[[speakers]] +name="Mark Mendell" ++++ + +#### A Handmade code editor designed for mobile phones. + +The developer is confident that he has coded more on a phone than any other human in history. In fact, +MobileCode itself was entirely written on a phone. Born out of 7 years of pain using apps which cram a +desktop paradigm into a small screen, MobileCode rethinks the entire editing experience. diff --git a/content/english/media/seattle-2023/opticks.md b/content/english/media/seattle-2023/opticks.md index 1e16dc4..6a9f2a0 100644 --- a/content/english/media/seattle-2023/opticks.md +++ b/content/english/media/seattle-2023/opticks.md @@ -19,9 +19,13 @@ download_link="https://vimeo.com/889290315/86696223bb" [[speakers]] name="Janidhu Somatilaka (Zeanith)" bio=""" -Hi I’m Janidhu (I also go by the screenname Zeanith, feel free to call me either), and I'm a graduate from the University of Auckland and an engineer from a small corner of the globe called New Zealand. I have a passion for low level software and embedded hardware, I also love RGB LEDS which you can see in my demo of Opticks at Handmade Seattle 2023. +Hi I’m Janidhu (I also go by the screenname Zeanith, feel free to call me either), and I'm a graduate +from the University of Auckland and an engineer from a small corner of the globe called New Zealand. +I have a passion for low level software and embedded hardware, I also love RGB LEDS which you can +see in my demo of Opticks at Handmade Seattle 2023. """ image="" +++ -Opticks is an RGB project that demonstrates how cool RGB products can be if they dont ship with the most invasive, inefficient, opaque software/firmware. +Opticks is an RGB project that demonstrates how cool RGB products can be if they dont ship with the +most invasive, inefficient, opaque software/firmware. diff --git a/content/english/media/seattle-2023/orca.md b/content/english/media/seattle-2023/orca.md index 0e064e8..8d43f9e 100644 --- a/content/english/media/seattle-2023/orca.md +++ b/content/english/media/seattle-2023/orca.md @@ -1,25 +1,28 @@ -+++ -title="Orca" -mediatype="demo" -conference="Handmade Seattle 2023" -description="WebAssembly apps without the web. A brand-new stack for cross-platform apps." - -[[videos]] -title="Orca" -embed="https://player.vimeo.com/video/887510391?h=d9b6819c0a" -service="vimeo" -download_link="https://vimeo.com/887510391/d9b6819c0a" - -[[videos]] -title="Orca - Q&A" -embed="https://player.vimeo.com/video/889290402?h=33706f0dbf" -service="vimeo" -download_link="https://vimeo.com/889290402/33706f0dbf" - -[[speakers]] -name="Martin Fouilleul" -+++ - -#### WebAssembly apps without the Web - -Orca is a brand-new stack for cross-platform, sandboxed applications. It uses WebAssembly modules as a portable program representation and bundles them with its own runtime to produce self-contained applications for each operating system. Orca also provides APIs to interact with the underlying platform, and comes with a support library to help build graphics and UI applications. ++++ +title="Orca" +mediatype="demo" +conference="Handmade Seattle 2023" +description="WebAssembly apps without the web. A brand-new stack for cross-platform apps." + +[[videos]] +title="Orca" +embed="https://player.vimeo.com/video/887510391?h=d9b6819c0a" +service="vimeo" +download_link="https://vimeo.com/887510391/d9b6819c0a" + +[[videos]] +title="Orca - Q&A" +embed="https://player.vimeo.com/video/889290402?h=33706f0dbf" +service="vimeo" +download_link="https://vimeo.com/889290402/33706f0dbf" + +[[speakers]] +name="Martin Fouilleul" ++++ + +#### WebAssembly apps without the Web + +Orca is a brand-new stack for cross-platform, sandboxed applications. It uses WebAssembly modules as +a portable program representation and bundles them with its own runtime to produce self-contained +applications for each operating system. Orca also provides APIs to interact with the underlying platform, +and comes with a support library to help build graphics and UI applications. diff --git a/content/english/media/seattle-2023/serenum.md b/content/english/media/seattle-2023/serenum.md index 466de1b..95ca9aa 100644 --- a/content/english/media/seattle-2023/serenum.md +++ b/content/english/media/seattle-2023/serenum.md @@ -25,4 +25,6 @@ image="" #### A self-hosting system free from traditional constraints. -I have made a desktop computer system that shares no code or language with existing software. Everything can be understood by one person, no bug is unfixable. Everything is written in my language Brevis and the system is self-hosting without any ties to C or existing toolchains. +I have made a desktop computer system that shares no code or language with existing software. +Everything can be understood by one person, no bug is unfixable. Everything is written in my language +Brevis and the system is self-hosting without any ties to C or existing toolchains. diff --git a/content/english/media/seattle-2023/shapeup.md b/content/english/media/seattle-2023/shapeup.md index 99ed8c9..b74d6e3 100644 --- a/content/english/media/seattle-2023/shapeup.md +++ b/content/english/media/seattle-2023/shapeup.md @@ -24,4 +24,7 @@ image="" #### Create 3D models by adding and subtracting shapes, instead of dealing with vertices and faces. -Traditional 3D programs are staggeringly complex and difficult to learn. I wanted to see what it would be like to use constructive solid geometry (CSG) to remove the need for the user to understand vertices, faces, and all the various operations you can do to them. By placing shapes in space, you can create both organic and mechanical shapes, the way a child might play with blocks. +Traditional 3D programs are staggeringly complex and difficult to learn. I wanted to see what it would +be like to use constructive solid geometry (CSG) to remove the need for the user to understand vertices, +faces, and all the various operations you can do to them. By placing shapes in space, you can create +both organic and mechanical shapes, the way a child might play with blocks. diff --git a/content/english/media/seattle-2023/sqls-inner-workings.md b/content/english/media/seattle-2023/sqls-inner-workings.md index 75da460..3a19351 100644 --- a/content/english/media/seattle-2023/sqls-inner-workings.md +++ b/content/english/media/seattle-2023/sqls-inner-workings.md @@ -24,4 +24,6 @@ image="/images/people/nikita.jpg" #### An exposé by a whistleblower investigating the marketing claims of “It’s just the same old SQL you know.” -Most databases nowadays provide an SQL interface to query your data. After all, if one knows SQL, they can easily write queries to any database, right? Right? In this talk we will dive into how SQL queries are actually executed and try to unmask trade offs and complexity hidden by a familiar syntax. +Most databases nowadays provide an SQL interface to query your data. After all, if one knows SQL, +they can easily write queries to any database, right? Right? In this talk we will dive into how SQL +queries are actually executed and try to unmask trade offs and complexity hidden by a familiar syntax. diff --git a/content/english/media/seattle-2023/tb.md b/content/english/media/seattle-2023/tb.md index ad245c7..269cd63 100644 --- a/content/english/media/seattle-2023/tb.md +++ b/content/english/media/seattle-2023/tb.md @@ -24,4 +24,6 @@ image="/images/people/2023-yasserarguelles.jpg" #### The future of compiler backends. -[TB](https://yasserarg.com/tb.html) is a compiler backend built to address problems I and many others have had with LLVM, the hope is to fill the same niches such as integration with languages, optimization, and flexibility without incurring the same compile time costs or code complexity. +[TB](https://yasserarg.com/tb.html) is a compiler backend built to address problems I and many others +have had with LLVM, the hope is to fill the same niches such as integration with languages, optimization, +and flexibility without incurring the same compile time costs or code complexity. diff --git a/content/english/media/seattle-2023/the-ethics-of-psychological-manipulation.md b/content/english/media/seattle-2023/the-ethics-of-psychological-manipulation.md index fc1fb17..2ad83ed 100644 --- a/content/english/media/seattle-2023/the-ethics-of-psychological-manipulation.md +++ b/content/english/media/seattle-2023/the-ethics-of-psychological-manipulation.md @@ -24,4 +24,5 @@ image="/images/people/2023-scottredig.jpg" #### A look at how video games make money. -Learn an easy way to use ethical thinking to improve your decision making. Uncover how parts of the video game industry are exploiting their players. +Learn an easy way to use ethical thinking to improve your decision making. Uncover how parts of the video +game industry are exploiting their players. diff --git a/content/english/media/seattle-2023/the-state-of-software-ux.md b/content/english/media/seattle-2023/the-state-of-software-ux.md index 18236de..9abe07e 100644 --- a/content/english/media/seattle-2023/the-state-of-software-ux.md +++ b/content/english/media/seattle-2023/the-state-of-software-ux.md @@ -18,8 +18,11 @@ image="/images/people/2023-jeschuhta.jpg" #### A survey of user-hostile games, apps, and software. -In this fireside chat, designer Jes Chuhta sits with Abner Coimbre to explore dysfunction in the software industry in terms of user experience. Jes will dissect examples from the real-world and comment on stories submitted by ticket holders. +In this fireside chat, designer Jes Chuhta sits with Abner Coimbre to explore dysfunction in the software +industry in terms of user experience. Jes will dissect examples from the real-world and comment on stories +submitted by ticket holders. -We then turn our eyes to the rare examples that we consider good, wrapping it all up with a careful look towards Handmade software* and how we might further improve in the UI/UX department. +We then turn our eyes to the rare examples that we consider good, wrapping it all up with a careful look +towards Handmade software* and how we might further improve in the UI/UX department. _*With permission from the creators!_ diff --git a/content/english/media/seattle-2023/whitebox.md b/content/english/media/seattle-2023/whitebox.md index f064796..ce9b824 100644 --- a/content/english/media/seattle-2023/whitebox.md +++ b/content/english/media/seattle-2023/whitebox.md @@ -26,6 +26,7 @@ image="" This year, we have hugely expanded and generalized WhiteBoxs inspection & visualization engine. -Previously, WhiteBox’s main focus has been to make writing code an exploratory conversation with the computer by visualizing feedback about code’s behaviour immediately as you write it. +Previously, WhiteBox’s main focus has been to make writing code an exploratory conversation with the computer +by visualizing feedback about code’s behaviour immediately as you write it. In this demo, we’re showcasing our first steps towards a new way to understand production-scale codebases.