Boston 2023 media and download links for boston and seattle 2023.
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title="A Definitive Guide to N64 Modding"
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mediatype="talk"
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conference="Handmade Boston 2023"
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description=""
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[[videos]]
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title="A Definitive Guide To N64 Modding"
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embed="https://player.vimeo.com/video/853440902"
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service="vimeo"
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download_link="https://player.vimeo.com/progressive_redirect/playback/853440902/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=c00a26a59d20834e265441d7005bc16f934120c138a1b81b6c971816e6198c8e"
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[[speakers]]
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name="Kaze Emanuar"
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bio=""
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image="/images/people/2023-kaze.jpg"
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Calling Kaze Emanuar “well-known” in the modding space is the understatement of the century: legend has
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it he spends his days editing hexcode in Notepad.
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With Kaze’s direct help you’ll learn to disassemble, modify and even improve the ROMs that ran on old hardware—using
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the N64 as our example.
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This is a skill that will help us weather the [software winter](/media/seattle-2022/weathering-software-winter) too.
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content/english/media/boston-2023/appraise-the-classics.md
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content/english/media/boston-2023/appraise-the-classics.md
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title="Appraise The Classics"
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mediatype="talk"
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conference="Handmade Boston 2023"
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description=""
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[[videos]]
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title="Appraise The Classics"
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embed="https://player.vimeo.com/video/855359650"
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service="vimeo"
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download_link="https://player.vimeo.com/progressive_redirect/playback/855359650/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=c4442c6c07f898c0a1640201326edb97476fdf03fc7b6de2448602f1edf9cdc0"
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[[speakers]]
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name="Jasper St. Pierre"
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bio=""
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image=""
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#### Study Architecture behind Great Games
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At Handmade we’re often building our own isolated apps, tools, or games. However it’s also important to
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explore the work of others to imitate the good and avoid repeating the bad.
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Join Jasper on a very interesting tour to discover why engineering decisions are made in ways that seem
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foreign to us. You’ll gain new insights as we think hard about what software quality means in a messy world.
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Psst, check out Jasper’s noclip site, it’s incredible.
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content/english/media/boston-2023/enter-the-arena.md
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content/english/media/boston-2023/enter-the-arena.md
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title="Enter The Arena"
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mediatype="talk"
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conference="Handmade Boston 2023"
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description=""
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[[videos]]
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title="Enter The Arena"
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embed="https://player.vimeo.com/video/856069590"
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service="vimeo"
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download_link="https://player.vimeo.com/progressive_redirect/playback/856069590/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=451dc42b69f336b5510ec037557e0f9e1623936232ba6a116f47d7c77dea272e"
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[[speakers]]
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name="Ryan Fleury"
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bio=""
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image="/images/people/2023-ryanfleury.jpg"
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#### Burn Down the Forest of Mallocs and Frees
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The old-school way of managing low-level memory, in Ryan’s own words, “can easily lead to a rat’s nest
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of complexity.” This problem has plagued most C/C++ programmers for decades.
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It doesn’t have to be this way.
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With his [recent](https://www.rfleury.com/p/untangling-lifetimes-the-arena-allocator) | [tours](https://handmade.network/podcast/ep/afc72ed0-f05f-4bee-a658-9ad02c0453da) of arena-based memory allocators, Ryan is now poised to show you his solution in
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a mentorship setting! It’s time to level up your memory strategy and eliminate the common memory bugs in C.
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content/english/media/boston-2023/errors-and-compilers.md
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content/english/media/boston-2023/errors-and-compilers.md
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title="Errors & Compilers"
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mediatype="talk"
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conference="Handmade Boston 2023"
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description=""
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[[videos]]
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title="Errors & Compilers"
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embed="https://player.vimeo.com/video/855891054"
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service="vimeo"
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download_link="https://player.vimeo.com/progressive_redirect/playback/855891054/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=e89fcc0e6d2b30ea788cb535fe20e4fb5a3ad3abe97db7884a49ad3e4e765925"
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[[speakers]]
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name="Mārtiņš Možeiko"
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bio="""
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Martins is an engineer at Epic Games / RAD Game Tools, and a famous figure in the Handmade community. The
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majority of all technical questions are answered by him – often called a true programming wizard.
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"""
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image="/images/people/2023-mmozeiko.png"
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#### How Does One Know Everything?
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When pressed for the secret sauce, Martins boils it down to [F*ck Around and Find Out](https://twitter.com/maiyajambalaya/status/1575208253071720450) (not exactly in those
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words, but we like the meme here.) That answer, although accurate, may invite further questions from the audience.
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Martins will show you the specific ways he plays around to figure stuff out, and to break the illusion
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that only special programmers can achieve wizardly knowledge.
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content/english/media/boston-2023/the-future-of-terminals.md
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content/english/media/boston-2023/the-future-of-terminals.md
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title="The Future of Terminals"
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mediatype="chat"
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conference="Handmade Boston 2023"
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description=""
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[[videos]]
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title="The Future of Terminals"
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embed="https://player.vimeo.com/video/854038896"
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service="vimeo"
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download_link="https://player.vimeo.com/progressive_redirect/playback/854038896/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=2821ec9b14eb948da1a789a7562d71a1bb11160b959e9b3b0e731615b83e5b5c"
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[[speakers]]
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name="Mitchell Hashimoto"
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bio=""
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image=""
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[[speakers]]
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name="Abner Coimbre"
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bio=""
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image=""
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**Abner Coimbre** and **Mitchell Hashimoto** have explored terminals [deeply](https://twitter.com/mitchellh/status/1662217955424493570)
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so they sit down to discuss their terminal
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projects. Anyone who joins Handmade Boston is automatically enrolled to Abner’s [Terminal Click](https://terminal.click/) closed beta.
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content/english/media/boston-2023/the-path-to-raylib.md
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content/english/media/boston-2023/the-path-to-raylib.md
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title="The Path To Raylib"
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mediatype="talk"
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conference="Handmade Boston 2023"
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description=""
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[[videos]]
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title="The Path To Raylib"
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embed="https://player.vimeo.com/video/854047840"
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service="vimeo"
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download_link="https://player.vimeo.com/progressive_redirect/playback/854047840/rendition/1080p/file.mp4?loc=external&oauth2_token_id=1777364455&signature=57dbd08c6c0118abcd76990164fa6636980234f5d3d809a4700e6dadc4080bf4"
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[[speakers]]
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name="Ramon Santamaria"
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bio=""
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image="/images/people/2023-raysan.png"
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#### The Decisions Behind raylib
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There are important technical decisions about how to design raylib. There’s also other decisions required
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to succeed too: crafting the perfect README, thinking about logo design, doing user outreach, applying
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for grants, and other interesting angles we as programmers tend to miss.
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Join the author for a deep dive on the technical (and non-technical) dimensions of shipping Handmade software!
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title="Why Can't You Multiply Vectors?"
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mediatype="talk"
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conference="Handmade Boston 2023"
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description=""
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[[notes]]
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type="notice"
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text="""
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**This is a re-recording**
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Handmade Boston 2023 was our first conference in the east coast, and we lost this original footage. Freya
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offered to give an abridged version at Dutch Game Day. We accepted. **We don't own that copyright.**
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"""
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[[videos]]
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title="Why Can't You Multiply Vectors?"
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embed="https://www.youtube.com/embed/htYh-Tq7ZBI?si=lGn0KceP6S6_rkQx"
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service="youtube"
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download_link=""
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[[speakers]]
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name="Freya Holmér"
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bio="""
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Freya Holmér is the creator of Shader Forge and Shapes—the award-winning real-time vector graphics library.
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As a Twitch Partner and YouTube educator she teaches everything from math, shaders, procedural geometry
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all the way up to product design.
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At Handmade we need guidance on skills that supercharge our low-level programming: specifically on the
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artistic and mathematical. Freya is more than qualified to help us out here.
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"""
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image="images/people/2023-freya.jpg"
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+++
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..or can you? A deceptively simple question with a complex answer – come join a mathematical journey into
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madness and wonder, in search of answers that might just give you a new perspective on the mathematical
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constructs we use in our games
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