+++
title="Why Can't You Multiply Vectors?"
mediatype="talk"
conference="boston-2023"
description="""
Freya Holmér‘s deep expertise in tech art and math allows her to create stunning visuals and products.
Follow her in a quest that opens up your math horizons.
"""
thumbnail="/images/image-placeholder-16x9.png"

[[notes]]
type="notice"
text="""
**This is a re-recording**

Handmade Boston 2023 was our first conference in the east coast, and we lost this original footage. Freya
offered to give an abridged version at Dutch Game Day. We accepted. **We don't own that copyright.**
"""

[[videos]]
title="Why Can't You Multiply Vectors?"
embed="https://www.youtube.com/embed/htYh-Tq7ZBI?si=lGn0KceP6S6_rkQx"
service="youtube"
download_link=""

[[speakers]]
name="Freya Holmér"
bio="""
Freya Holmér is the creator of Shader Forge and Shapes—the award-winning real-time vector graphics library.
As a Twitch Partner and YouTube educator she teaches everything from math, shaders, procedural geometry
all the way up to product design.

At Handmade we need guidance on skills that supercharge our low-level programming: specifically on the
artistic and mathematical. Freya is more than qualified to help us out here.
"""
image="images/people/2023-freya.jpg"

+++

..or can you? A deceptively simple question with a complex answer – come join a mathematical journey into
madness and wonder, in search of answers that might just give you a new perspective on the mathematical
constructs we use in our games
